Patterns [Fig. 3]:
A pattern (repeated pattern)–represented with P(||: :||) as seen in fig. 3–repeats the choices made by the performer, without an alteration, for the initial sound event, and the sound object/objects within. The pattern is then repeated for n number of times (i.e. 3X), indefinitely (until the click track is heard), or for an approximate duration (i.e. 10"). In this example the given pattern, comprised of four sound objects, is repeated indefinitely until the click-track signals the end. A pattern can be thought of as a repeating sound event that preserves ALL information about variables that construct the sound objects within the event.
One out of a thousand possible realizations of this sound event is presented below:
- Each performer waits between 500ms–1 second before their initial entrance. - They are allowed to pick between 1–4 pitches (within the given pitch range of A#6-C7 in Violin I and II's case). - The overall length of each sound object is between 100ms–3s (short or medium). - In this example, each performer is only given one choice in regards to performance techniques available (col leg. batt.). - There are two possible articulations permitted for each sound object. Spiccato has the highest probability of occurrence (70%), while accented has a lower probability (30%). - the sound object's amplitude should be between pp and mp. - Each sound object is separated by a short or medium gap (i.e. Violin I: [short, medium, short, medium], Violin II: [medium, short, medium, short], etc.) - Each performer repeats the same exact choices they've made for the initial sound event without changing any of the parameters
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